The following is the story of Michael the scholar (Jorge), Theobold the healer (Morgan), and Louellen the woodsman (Ron) who encounter a spirit most foul in the bowls of a monastery near the city of Totburh. Continue reading
Amidst the Ancient Trees
In 1924, COMMISSIONER CARPE of the Vermont State Police mourned the death of his daughter under mysterious circumstances. The official report stated that the girl had died of suicide by drowning at a woodside lake in the Green Mountain National Forest, but the body had never been recovered. The loss turned Carpe into a wreck for months, and it was only by the good graces of the governor that he retained his post. He was consoled by his friend DETECTIVE RYAN, a private investigator whom Carpe had hired to look into his daughter’s death—or disappearance.
Conclusion (WIP)
The heroes rescued the Emerald Prince from the depths of the dungeons on the Emerald Isle and helped him reclaim his rightful place upon the throne from the usurper. They passed on through the harrowing realm of Kythri, and along the way, they were separated from their friend SIMPLE. Then they arrived at last at their destination: the Fortress of Bone and Ice. There, they found the one they were seeking. Continue reading
Flight of the Emerald Prince
An elemental spirit of air guides the heroes on their journey to find the Fortress of Bone and Ice. Along the way, the Divine Reclamation enters the Lhazaar Principalities and arrives in the harbor of the Emerald Isle, where a long-lost love returns and beseeches the heroes for their aid in a quest to free a pirate prince—the rightful ruler of the Emerald Isle. Continue reading
Divine Reclamation
The heroes were joined by the mephit Steaming Sulfur and the survivors of the sinking of the Reclamation of Lhazaar, which was destroyed by unknown forces while the heroes were on their dream quest. Together, their entourage climbed up the mountain trail in the southern reaches of the Ironroot mountains. They headed to the volcano known as the Fist of Onatar where the last warforged survivors of the Metal Purge were rumored to be hiding. Continue reading
A Crimson Carol
The heroes and the crew of the Reclamation of Lhazaar find themselves in a strange new timeline. To fulfill the words of the Draconic Prophecy and save the world, they must first help a warforged survivor of the Metal Purge by redeeming his employer, a Karrnathi corpse lender fearful of his own mortality.
A Crimson Carol is an adventure inspired by A Christmas Carol by Charles Dickens. Some changes were made from the published adventure to fit this campaign.
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The Trial of the Dragon
In the far distant future of Eberron, the Reclamation arrived upon the shores of the Seren Isle The denizens of this isle were descendants of the Seren tribes of barbarians in the heroes’ present day. They were also guardians of the only gateway to the continent of Argonnessen ruled by the dragons. They led the heroes past hidden ways into the presence of an ancient electrum dragon. This rare dragon was a member of the Chamber, a mysterious council of elder wyrms that ruled over all of dragonkind. Continue reading
The Ivory Figurine
It was the second century in the counting of the years of the kings and queens of Galifar when the Reclamation of Lhazaar sailed through the mists of time and arrived upon the forested shores of Q’barra. And for reasons the surviving crew of the Reclamation could not comprehend, the vessel was no longer able to navigate through time as it had done countless times before. It seemed that the Reclamation was trapped in the distant past. Continue reading
Reclaiming Taer Zanathar
Having reclaimed the Reclamation of Lhazaar, the heroes faced new mysteries. The warforged crew who joined the heroes handed over a treasure chest containing powerful elemental spirits from the endless ocean beneath the frozen plains of Risia. These spirits were a group of Water Fairies, powerful elementals whom Valenn had long sought ever since he had first set out to become an adventurer. Having discovered them at last, Valenn now resolved to keep the Water Fairies safe from all harm and help them to discover their true purpose or find their way home. Continue reading
Reclaiming the Reclamation
The members of the Salvation Times returned to Salvation Outpost. Having parted ways with Sky Blue, who left to uncover the truth of her father’s disappearance, they found themselves faced with a new quest.
Stories from the Salvation Times, Part 8
The members of the Salvation Times learned that Sky Blue was the orphaned child of a former war hero of the Brelish army who had been dishonorably discharged and had reportedly perished somewhere in Cyre during the Last War. Sky Blue believed that her father was still alive and was intent on finding him in the Mournland. Continue reading
Stories from the Salvation Times, Part 7
Returning to the present day, the Salvation Times crew discovered that Irulan Karnach still lived, or someone using her name had taken her place. They found that history remained mostly unchanged, except for their friend Kalli Alran. In the original timeline, she had come to Sharn to learn more about the Oracle of War, but now she was more interested in the Draconic Prophecy. Continue reading
Stories from the Salvation Times, Part 6
Arriving in Wroat, the Salvation Times team found their way aboard a majestic galleon that slowly sailed along the Howling River. The nobles gathered upon the deck were in the midst of a grand gala, with music being provided by a band of mechanical musicians led by a gnome conductor. Yet something was amiss among the noble guests gathered for evening’s festivities. Continue reading
Stories from the Salvation Times, Part 5
In their treetop penthouse in Shae Lias, the members of The Salvation Times were ambushed in a nighttime raid by a rakshasa and a group a sky raiders riding upon soarsleds. Continue reading
Stories from the Salvation Times, Part 4
The members of The Salvation Times had made contact with the sphinx FLAMEWIND, an expert in the Draconic Prophecy in Morgrave University. But they were dismayed to find the Oracle of War appeared to be broken and inoperable. Continue reading
Stories from the Salvation Times, Part 3
Two months after the death of Sheriff and the attack on Salvation Outpost by a gang of assassins, The Salvation Times resolved to unravel the mystery of the Oracle of War by traveling to Morgrave University in Sharn. Continue reading
Riddles of the Cyclopes
Six adventurers met in the ruins of Seaside, a town in the lost nation of Cyre now known as the Mournland. Continue reading
Tales from the Crown Pub, Part 2
The Crown Pub crew and the Gray Dogs narrowly escaped death in Kalazart by sowing discord among the warforged raiders. Together with the Gray Dogs, they escaped from the ruins and headed back to Salvation Outpost. On their way, they stumbled upon a house on a lonely hill. Continue reading
Stories from The Salvation Times, Part 2
After surviving the journey to Kalazart and rescuing the GRAY DOGS, the journalists of The Salvation Times made a few stops on their way back to Salvation Outpost. Continue reading
Tales from the Crown Pub, Part 1
SALVATION OUTPOST had fallen on hard times. The lightning rail stopped coming to town due to a regional strike among the House Orien railway workers. Without new adventurers and supplies arriving by lightning rail, trouble began to brew in Salvation. Gangs of outlaws from the MOURNLAND circled the town like vultures, and the local taverns began to run dry. Salvation’s only hope was a new tavern that had recently opened: THE CROWN PUB. Continue reading