Rat the Thief and Lux the Paladin were two adventurers from the City of Swords in the west. The unlikely duo came to know each other through a pickpocketing incident. Lux had just returned from a pilgrimage to the distant eastern lands when he caught a thief’s hand reaching into his pocket. Lux might have turned the thief over to the law to be tried for her crime. But he sensed that there was a spark and potential for both goodness and greatness in the young burglar. He not only freed Rat but offered his friendship. Whether out of the need for a partner in adventure or guilt for considering him a mark, Rat accepted the paladin’s offer, and the two became fast friends. Continue reading
The Siege of Khundrukar: Heroes of Many Arrows
This is the tale of three adventurers (Haneul, Myeong, and Brian) from Baldur’s Gate who set out for the Spine of the World and turned the tide of a brutal war between the orcs of the Many Arrows tribe and the dwarves of Khundrukar.
The Scholar and the Poet
In the reign of King Geunchogo of Baekje, there lived a scholar named Suro who was given to thoughtful planning and deliberation. But he developed a most unexpected bond with a poet named Deokman, who would later live in exile in Goguryeo. When Master Goheung wrote the history of Baekje, Suro asked him to include the story of his brother by oath. Continue reading
A Monk Named Somyung
In the reign of King Geunchogo of Baekje, there lived a witty and clever monk named Somyung. One day, Somyung made a wondrous discovery. The monk was meant to travel to the Jin Dynasty, but he followed his intuition and ventured into the mountains instead. Continue reading
Seraphina’s Revenge
This is a summary of an extended single-session version of Forge of Fury which I ran with a group of university students at ChungKang College of Cultural Industries as part of a two-day creative workshop.
Journey to the City of Winter
The Umbra was coming. It was an enemy that devoured the young, defiled the wise, and fed upon hope. The Riverlands were no longer safe for anyone. A family of Lantern Crows set out from the Cloud Citadel in search of a new home. They were GGYEOT, a youth who admired the elderly Hraa; KYEOT, an orphan found by the youthful Ggyeot; AAA, a parent and guardian to the orphaned Kyeot; and HRAA, an elder who mentored little Kyeot. Continue reading
Riverside Murder
Five friends gathered together in Naruteo Restaurant. They came from all walks of life— Choi Jin the Diplomat, Dr. White the Physician, Sun Gu Ja the Policeman, Jeon Yak Soo the young Chef, and Bae Noh Ja the Merchant—but they found common ground in their care for their community, the large and prosperous town of Gyuam which sat on the banks of the Baekmagang River. Continue reading
The Doom that Came to Wessex
The following is the story of Michael the scholar (Jorge), Theobold the healer (Morgan), and Louellen the woodsman (Ron) who encounter a spirit most foul in the bowls of a monastery near the city of Totburh.
Amidst the Ancient Trees
In 1924, COMMISSIONER CARPE of the Vermont State Police mourned the death of his daughter under mysterious circumstances. The official report stated that the girl had died of suicide by drowning at a woodside lake in the Green Mountain National Forest, but the body had never been recovered. The loss turned Carpe into a wreck for months, and it was only by the good graces of the governor that he retained his post. He was consoled by his friend DETECTIVE RYAN, a private investigator whom Carpe had hired to look into his daughter’s death—or disappearance.
Lasers and Feelings
Hoit (HH) the hot-shot pilot, Luke (YM) the dangerous scientist, Shu (JM) the alien explorer, and Naughty (SY) the sexy soldier were aboard their spaceship, the Raptor, when they spotted a signal in deep space. It was coming from an immense starship the size of a world: the legendary Star Dreadnought. Continue reading
Fall of Magic
Caspian (YJ) the scholar from Istallia, River (JM) the giant from the Misty Woods, and Harp (Brian) the scion of Castle Stormguard set out from Ravenhall. They were on a quest to accompany the Magus to the Land of Shadows where magic was born.
The Quiet Year
In a world after the collapse of civilization, a community struggles to survive the deserts of what used to be the state of Nevada.
Conclusion
The heroes rescued the Emerald Prince from the depths of the dungeons on the Emerald Isle and helped him reclaim his rightful place upon the throne from the usurper. They passed on through the harrowing realm of Kythri, and along the way, they were separated from their friend SIMPLE. Then they arrived at last at their destination: the Fortress of Bone and Ice. There, they found the one they were seeking. Continue reading
Flight of the Emerald Prince
An elemental spirit of air guides the heroes on their journey to find the Fortress of Bone and Ice. Along the way, the Divine Reclamation enters the Lhazaar Principalities and arrives in the harbor of the Emerald Isle, where a long-lost love returns and beseeches the heroes for their aid in a quest to free a pirate prince—the rightful ruler of the Emerald Isle. Continue reading
Divine Reclamation
The heroes were joined by the mephit Steaming Sulfur and the survivors of the sinking of the Reclamation of Lhazaar, which was destroyed by unknown forces while the heroes were on their dream quest. Together, their entourage climbed up the mountain trail in the southern reaches of the Ironroot mountains. They headed to the volcano known as the Fist of Onatar where the last warforged survivors of the Metal Purge were rumored to be hiding. Continue reading
A Crimson Carol
The heroes and the crew of the Reclamation of Lhazaar find themselves in a strange new timeline. To fulfill the words of the Draconic Prophecy and save the world, they must first help a warforged survivor of the Metal Purge by redeeming his employer, a Karrnathi corpse lender fearful of his own mortality.
A Crimson Carol is an adventure inspired by A Christmas Carol by Charles Dickens. Some changes were made from the published adventure to fit this campaign.
Continue reading
The Trial of the Dragon
In the far distant future of Eberron, the Reclamation arrived upon the shores of the Seren Isle The denizens of this isle were descendants of the Seren tribes of barbarians in the heroes’ present day. They were also guardians of the only gateway to the continent of Argonnessen ruled by the dragons. They led the heroes past hidden ways into the presence of an ancient electrum dragon. This rare dragon was a member of the Chamber, a mysterious council of elder wyrms that ruled over all of dragonkind. Continue reading
The Ivory Figurine
It was the second century in the counting of the years of the kings and queens of Galifar when the Reclamation of Lhazaar sailed through the mists of time and arrived upon the forested shores of Q’barra. And for reasons the surviving crew of the Reclamation could not comprehend, the vessel was no longer able to navigate through time as it had done countless times before. It seemed that the Reclamation was trapped in the distant past. Continue reading
Reclaiming Taer Zanathar
Having reclaimed the Reclamation of Lhazaar, the heroes faced new mysteries. The warforged crew who joined the heroes handed over a treasure chest containing powerful elemental spirits from the endless ocean beneath the frozen plains of Risia. These spirits were a group of Water Fairies, powerful elementals whom Valenn had long sought ever since he had first set out to become an adventurer. Having discovered them at last, Valenn now resolved to keep the Water Fairies safe from all harm and help them to discover their true purpose or find their way home. Continue reading
Reclaiming the Reclamation
The members of the Salvation Times returned to Salvation Outpost. Having parted ways with Sky Blue, who left to uncover the truth of her father’s disappearance, they found themselves faced with a new quest.