Climb and Choose

Climb and Choose is a 1:1 CoC scenario written and published by a participant in the Korea Tabletop RPG Instructors Association’s Creator Program. The following is a summary of a one-shot playtest in which I was the Keeper and the author was the Player. For this session, the Player chose one of the 1920s pre-generated investigators from the CoC Starter Set, combined with a tarot card reading to add detail to their backstory.

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Legacy of a Farmer

Jashin was an earnest farmer who lived during the time of King Seong of Baekje. When King Seong resolved to move his nation’s capital from the mountain redoubt of Ungjin to the wide riverside plains of Sabi, there was much resistance to his plans. But among the common people, the king found support from Jashin and like-minded folk who saw great potential in the new capital, such as the fertile lands of Sabi ripe for farming and the access to the sea provided by the Geumgang River. However, the road to realizing the king’s vision was full of trials and turmoil. Continue reading →

The Priest, Poet, and Painter

Gyesan was a hopeful priest who lived in the time of King Onjo and the founding of the small nation of Sipje, so named for the ten loyal servants who stood by the king. Together with Dochim the strong painter and Munmyeong the ill-fortuned poet, these three kinsmen served King Onjo as his faithful servants as he settled a new kingdom. Continue reading →

A Painter from Shilla

Long ago, a painter from the nation of Shilla had studied under a poet from Baekje. The two of them became disciple and mentor, but the Painter was strong-willed and greatly desired knowledge above all else. In time, he realized that the wisdom he sought lied in the painted form. In time, his art became known even to the court of the king of Shilla. Continue reading →

Pyeongkang the Poet

The brave poet Pyeongkang was a mentor to King Gaero, the twenty-first ruler of Baekje. When Gaero was a young prince, his father died but did not receive a proper burial as befitted a monarch, not for twenty years. Bereft of his father’s love from an early age, Gaero found little love from the ministers who had risen to power in his father’s absence. When Gaero finally ascended to power, he ousted those who had wronged his family, and he chose to be advised by his mentor Pyeongkang instead. Pyeongkang sensed in the king two great desires. One was the wish to see his people prosper. The other was the ambition to pursue glory through war. Pyeongkang too was courageous of heart and urged the royal disciple to seek prosperity for his kingdom through conquest. Continue reading →

The Siege of Silverymoon

In the sixth adventure of the Dungeons & Dialogue Language Exchange series, a band of heroes defend Silverymoon against drow forces from the Underdark, only to find that something has changed in the past which has drastically altered the present. Silverymoon and the surrounding lands come under the threat of conquest unless the heroes can travel through time and space to set right what has gone wrong.

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Doom of the Dirgesinger

In the fourth adventure in the Dungeons & Dialogue: Language Exchange series, the heroes of the Flaming Fists set out from the Seatower of Balduran to follow up an on investigation that could end the epidemic of violence plaguing their city once and for all, but they must face an unlikely foe with twisted ambitions of their own.

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War of the Dark Cults

In the third adventure in the Dungeons & Dialogue: Language Exchange series, a group of investigators from the Flaming Fists company must investigate the War of the Dark Cults and discover the main culprit behind a larger conspiracy against the city of Baldur’s Gate.

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City of Shadow and Flame

In the second session of Dungeons & Dialogue, a monthly RPG language exchange, violence erupts across Baldur’s Gate as the sky above is filled with an everlasting darkness. Six adventurers set out to preserve order in the streets when they stumble upon a conspiracy that threatens the entire city.

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Across the Sea of Time: Balduran’s Voyage

This is the first session of Dungeons & Dialogue, an RPG language exchange at Dice & Comics Cafe. When a disturbance in the space-time continuum causes the city of Baldur’s Gate to vanish from existence, six adventurers dream of the world as it should be. Together, they eat the fruit from the Tree of Time and travel into the distant past to restore their timeline, by seeking out young Balduran, the founder of Baldur’s Gate, and joining him on a voyage into the Trackless Sea.

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An Alternate History of Khundrukar

In the 14th century DR, a dwarf cleric named Hlin gathered her friends in the city of Baldur’s Gate. They were the tiefling warlock Kairon, the kender rogue Tas, and the human paladin Henry. Together, these four heroes set out on a quest to save Hlin’s home in the distant north, the hidden city of Khundrukar. Continue reading →

The Hwarang at Hwangsanbeol

The following is a summary of game of Ten Candles set in the twilight of the Three Kingdoms Era of Korean history. Two Hwarang brothers from Silla accompany an envoy to the kingdom of Goguryeo to seek an alliance in the coming war against the rival kingdom of Baekje. In the eventual war between Silla and Baekje, these brothers join the Battle of Hwangsanbeol to avenge the losses of their kingdom.

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Seekers of the Lore, Part 3

The heroes from Blasingdell encountered new folk in the depths of Khundrukar and gained a mighty weapon to aid them on their quest. When they returned to the ruins of the citadel, they found new foes and threats awaiting them. But they also discovered hidden lore and lost memories. Will they succeed in acquiring the treasures and truths that they seek in the Forge of Fury? Continue reading →

Seekers of the Lore, Part 2

Betrayed by ill intent, the Seekers of the Lore finally enter the underground complex beneath the Stone Tooth through its deepest chamber, where they come face to face with a terror none of them can withstand. What bargain can they make to save themselves from annihilation in the Forge of Fury? 
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The Horsekeeper and the Blacksmith

In the year 523, King Muryeong of Baekje laid on his deathbed in the fortress of Ungjin which served as the royal palace. The 25th monarch of the kingdom was nearing the end of his long reign. At his side were two loyal retainers, Dal the Horsekeeper and Hyun the Blacksmith. They sat with the king into the twilight hours of his final days. Continue reading →

Seekers of the Lore, Part 1

It is a century after the Heroes of Many Arrows turned the tide of battle in the Siege of Khundrukar. Three adventurers (Haneul, Myeong, and Brian) seek out the lost lore and wonders of the dwarven stronghold built by the forgemaster Durgeddin the Black. What treasures and dangers await them in the depths of the Forge of Fury? SPOILERS AHEAD!
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A Tale of Two Princes

Rat the Thief and Lux the Paladin were two adventurers from the City of Swords in the west. The unlikely duo came to know each other through a pickpocketing incident. Lux had just returned from a pilgrimage to the distant eastern lands when he caught a thief’s hand reaching into his pocket. Lux might have turned the thief over to the law to be tried for her crime. But he sensed that there was a spark and potential for both goodness and greatness in the young burglar. He not only freed Rat but offered his friendship. Whether out of the need for a partner in adventure or guilt for considering him a mark, Rat accepted the paladin’s offer, and the two became fast friends. Continue reading →